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TheDyingSun

37 Art Reviews w/ Response

All 103 Reviews

I gotta say, I love the shading in this! The use of hue shading and the darker shadow on the bottom half of the drawing. One of the issues that does stick out is, heh, the tounge! I just might have added a bit more shading or line around the tongue to help stick it out a bit more as it kind of melds into the lip. The only other issue is more of an uncomfortable extreme that I see. With the chest the slip looks like it's VERY low to a point where if the drawing was fully rendered to be realistic, I wouldn't be reviewing this because it would be rated A, if you catch my drift. Otherwise, everything looks awesome! I really dig how you use channel shifting to your advantage! If you have any questions or are confused on anything I said, feel free to PM me!

irri responds:

I actually did have that problem with the lips and tongue, the problem is that I wanted to stick to the main source of the reference I was using to draw this, but I didn't take into account that other references shown her tongue separated from her lips, so yeah, I'll try to avoid that problem in future work.

Otherwise that, thank you, I always enjoy reading your well-written reviews / criticisms! Being short or long. ^^

I personally love the overall concept and you have excellent idea of form. You just have a few things to work on that would really make this pop. Making sure you use sharper details in area of interest would be helpful. As for the area of non interest such as the background it's helpful to still keep it clean. For this piece's background I believe the clouds being finished would help to add more. Creating more pronounce highlights and areas where other light sources affect a subject is very important as well. The lighting on the skin and beard has to be crisper. Overall, just make sure to focus on sharpness of the piece and not muddy up the details. Harder highlights will help with this along with not being afraid to use small brushes. In my personal experience, you can use a few circle brushes with pressure for size and opacity and come out with clean looking pieces. If you have any questions just ask. And you're almost there with you're pieces! Again, don't be afraid to use detail! Keep it up!

DaemmonArts responds:

Thank you so much for your comment and advices.
The next one I will try to make it better and remember your words.
:D

While I can see the underlying anatomy, the shading is not that to be desired of and more tones with sharper contrast might help. Try actually drawing the fireworks as well, while they make be difficult, use the current drawing you have as a reference, not as part of the full actual pieces. Overall, anatomy, shading, possibly color, and overall experimentation is needed. Good luck!

TVisDaddy responds:

so like, I never really get Critique// Constructive Criticism like this I wanna say thank you! it really means a lot to me when people tell me stuff like this! I'm always looking to get better and better ^^ thank you very much! I'll make sure to work as hard as I can to fix this ^^
(sorry I'm alil late I kinda just got Newgrounds hh i have no idea wtf I'm doing ;w;)

*coughs*
Misha is his name if you follow the comics (which are pretty cool to read).
Anyway, I love the stab at minimalism especially with the use of only three colors. Understanding contrast and color is a big part of composition in anything. With minimalism, you don't have to completely go all the way down with details though. I would suggest using minimalism as a way to exaggerated important features of a character, their posture, and expression. As an example, exaggerating the basic shapes of his stern facial expression is a great way to use minimalism. You did do this but, and I rarely say this, it's too detailed. Translating his face into the most important sharp shapes might become more interesting. Take what I say as you will, I haven't touched minimalism for a while. Nevertheless, you're balance and posture is perfect to the character and I hope to see more from you in the future!

monoko13 responds:

Should be noted that Mikhail is what his sisters call him since its short for Mikhail. Spy even calls him Mikhail in TF2's Old wounds comic. ALso thanks for the feedback and reply, I really appreciate it honestly! Minimalism isnt my specialty so it was fun to tackle.

HOL UP. Yes the description is too long, try to keep it a decent length, but not a full lab-report (those aren't fun to write).
Back to what I was here for:
SWEET MOTHER OF FLUFF! You have an amazing sense of color, light, and shading! I don't think I can go through everything specifically that needs to be fixed, but from what I (skimmed over) saw in the desc, you know a lot of what's wrong. So yeah, anatomy and perspective, just look at some stuff for that and with practice comes perfect! Good luck!

monoko13 responds:

Oh thanks for looking at my pic and for giving it a rating and comment, I'm really glad that you like it. One thing though I'm a tad confused about, did you mean that the description isn't fun to read but accidentally write or do you actually mean they're not fun to type out and stuff don't mind me asking?

Pretty cool logo! I feel like the entire logo would be made up of glowing panels because the center piece is already glowing. It feels kind of flat without everything else glowing. It might be helpful to add a small glow effect to everything according to their color, maybe about 2-4 pixels big? I shouldn't be as specific with that, but I hope you understand what I'm getting at. I see that the center is opaque and I believe you should make the logo look like it's engraved into a piece of metal or plastic. A gradient and some texture would help achieve that. It would add more depth and make it more like a badge in a sense. For use as a simple Identifying logo, it's ok, but when presenting something, it's always good to take that extra step! Still, it's slick and captures a futuristic look really well! I love the choice of front and how the ring around the entire logo gets smaller around the top and has increasing space sizes. Keep up the good work!

Tattorack responds:

Thanks a lot for your feedback! It is really appreciated.
I'll think about it and run this by the faction leader.

Wonderful style! I might clean up the smoke effect a little bit and the placement of the character's right foot is a bit awkward. I would love to see some hue shading within the drawing. Using blue shadows in this case would look really cool! Keep it up, it really does look beautiful!

MatthewLopz responds:

thanks man that's some good critic i def get ya on the placement of the foot, when it comes to shadowing, i try to make my drawings have plain colors with no light or shadow, lately with a few pieces i've experimented with some basic shadowing but it's not something i wanna get too in depth i feel like having no light or shadow is one of the things that people use to identify my art, but maybe a few shadows here and there on this one would have looked nice, again ty for the critic and the nice comments ;D

I love the feel to this! It's just eye candy! The background looks lovely and the effects are done perfectly. Now I just need to find my 3D glasses. Happy Independence Day mate!

GrimJimmy responds:

Hey thanks! Happy 4th to you, too.

The texturing and surface imperfections look lovely! However, since this is a 3D model, I might find another way to attach the blade to the handle. Looking at the model makes me nervous that if I were to swing the axe the blade might fall out. This might be a personal nitpick, but I hope you get what I'm saying.

HighKing responds:

Thanks for the C&C! But the way the head is attached is by a wedge, being driven down by a hammer in the middle of the shaft at the top. Which basically squeezes the shaft against the head and stops it in place.

Congrats man! However, I'm not here for that C:<
I've fallen in love with you style and just how expressive it can be. I might experiment with some shading though. No no no, don't do the crazy rendering I do. (Please, you'll regret it.) I just might suggest having a brighter highlight on your pieces. In the case of the tank I might add a desaturated sort of gold. Something just a little brighter on the tank to make the drawing just pop a little more. I assume your light source is the sun so I might add a darker shading to the demon and crown to show that it's back lit. I would add more of a shadow of the demon on to the tank and possibly darken the dark orange you have on your tank already. Just keep in mind light sources. The skulls should be fine, but I might add more fading mountains in the distance. I think it might be interesting to have the words in the back were drawn as it they were a giant mountain carved into.
That's about it! But why are the zeroes in the "100" in the title Os?

GrimJimmy responds:

Thanks for the advice!
Also, the "O" zeroes are for style.

Hey mate, want to learn linear algebra? Denavit-Hartenberg Convention? Inverse Kinematics?
Of course you do!

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Secret Government Lab

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